Pre-compile shader cache in Steam. How to improve performance for some games

In some shader heavy OpenGL and Vulkan games you can experience shuttering, when running the game for the first time. An example is Overwatch or Path of Exile. What’s happening in the first minutes of the game is shader cache pre-compilation. It’s a process of compiling shader code into GPU instructions .The final cache code is dependent on the specific GPU you have, so this cannot be baked into the game files....

October 31, 2020 · 2 min